CHRIS BARKER
03
FLOCKING COWS
Collaboration with Gina Moore using Virtual Reality to produce an uncanny cognitive dissonance. Exhibited at "Animal Intersections", Nexus Arts, Adelade.
21
ANIMAGRAFX WORK
Early 2000's work from Melbourne Post Production house Animagrafx. In the old days of computer graphics...
04
FLOCKING WHIPPETS
Collaboration with Gina Moore using Virtual Reality to create a uncertainty sculpture. Exhibited at "Animaladies", University of Sydney, Winner of Lot19 Sculpture Prize.
05
THE EXTRACTIVE FRONTIER
Group show curated by Beverly Knight from the Alcaston Gallery, part of the Castlemaine State Festival Arts program.
06
An algorithmic slow-games artwork that takes the real world scans as inputs, and then evolves over a very long time. Always different, always evolving. Mostly created as a experiment in flow shaders. (UNITY).
SLOW CHURN
07
Inspired by the work of amazing chalk anamorphic artists like Julian Beever, Edgar Mullar, Kurt Wenner, The Place Where You Are solves a perennial problem for anamorphic Art - "Why do we have to stand in one spot to see it"?
THE PLACE WHERE YOU ARE
08
This is a fun series of images created to re-contextualize hero frames of classic movies. Post production techniques were used to reflect our headlong dive into megabucks cinema.
STORMTROOPERS
10
This is a software suite I designed that was used at RMIT. This software was innovated in a number of ways, allowing students more integrated access to subject documents, live motion graphic annotations, and more.
ACCESSIBLE
11
This is a reverse anamorphic work that was commissioned by the Australian Centre for the Moving Image, to be part of its permanent collection, in the ScreenWords Gallery.
TWENTY-FOUR-SEVEN/ZERO
12
Knowmore/House of Commons was a collaboration with Brisbane based digital artist Keith Armstrong. Initally commissioned by the State Library of Queensland, the work toured Internationally in Europe as part of the Mediations Bienalle in Poland.
KNOWMORE/HOUSE OF COMMONS
14
Shark Soup was an anamorphic large scale installation that was featured at the opening of the new Museum of Contemporary Digital Art in Beijing, China. The work was a collaboration between myself and the very talented Joe Bryant.
SHARK SOUP
15
Stand Here was an anamorphic projection artwork that was commissioned by the Australian Centre for the Moving Image, as one of the works by contemporary Australian artists to be part of the landmark Eyes, Lies, Illusions exhibition.
STAND HERE
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Short Stare was a trompe l'oeil formatted projection that was exhibited at the Yokohama Centre for the Digital Arts in 2007
SHORT STARE
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Digital Songlines was a large game development project that I worked on while the project was housed at the Australiasian CRC for Interaction Design. Produced by Brett Leavy, the project worked to map 100 square kilometers of Central Queensland country surrounding Carnarvon Gorge, and to create a rich, authentic, and accessible story of Indigenous life.
DIGITAL SONGLINES
18
3D to 3G
Funded project for QUT that was potentially the first to integrate online maps with wayfinding and digital storytelling. Accessing GPS data that was becoming available in cameras and writing to EXIF firmware allowed for the development of a new kind of storage, retrieval and sharing of photos. Project also included an online video editor.
20
Bullet Point was a stream of consciousness animated short that was conceived as a response to the buttoned-up and uptight version of creating animated work that had dominated my previous career as an animator and visual effects artist for film and television.
BULLET POINT
17
Large formatted trompe l oeil projection commissioned for the opening of the new Creative Industries Precinct at the Queensland University of Technology.
UNROLL,UNFURL
09
This was a wonderful collaboration with Dr Liz Thompson (Tigereye Productions), Huachumero Simon Green, with narration from Roy Ashley from the Gandjalala Cultural Mapping Program with the Wägilak community in northeast Arnhem Land.
DEEP MAP - SUGARBAG HUNTER
13
Design work for a large scale formatted projection and exhibition space for the Australian Pavillion at the World Expo in Beijing. The brief was to create a shimmering, illusory jewel that reflected the beauty of the Great Barrier Reef.
AUSTRALIAN PAVILLION WORLD EXPO
02
MAGI WEB
Web solution to act as messy showcase and live window to the day to day activities of students in the Masters of Animation, Games and Interactive Media at RMIT, Melbourne.
01
DIGITAL WALKING TRAIL
Amazing project using Augmented Reality to produce an immersive sound experience for Indigenous stories in Victoria, no screens, all place - with Storyscape and Wurundjeri tribe...
01
DIGITAL WALKING TRAIL - YALINGUTH
Amazing project using Augmented Reality to produce an immersive sound experience for Indigenous stories in Victoria, no screens, all place - with Storyscape and Wurundjeri tribe...